• Projects
  • 3D Models
  • About
Moisés Peláez
  • Projects
  • 3D Models
  • About
  • Game Development and 3D Modeling

    • All
    • Browser Games
    • Gamejam Games
    • Personal Projects

    Tiny Tools

    Arena style game starring school tools.

    Pawer Nap

    Reach to the bed to take a paw-er nap.

    Bunny Escape

    Escape from a mad scientist's lab.

    Bunny Buster

    Recover your stolen schematics.

    Pumpkin Hunter

    Short game for the LOWREZJAM 2022.

    Socket Climber

    Climb up to the top.

    Plant Patrol

    Casual game for the GWJ #38.

    Larimar

    An isometric boss rush game.

    Emily's Journey

    Third person game inspired by Metroid.

    Gallina Hen Reloaded

    Rescue chicks and blow up chickens.

    Nonelands

    Third person adventure inspired by Zelda.

  • Course Results


    Environments & Props


    Characters

  • I'm a real-time 3D artist and game developer working with Blender and real-time engines. I focus on small games, prototypes and interactive projects, with an emphasis on clean implementation, readable gameplay and optimized assets.

    My background combines gameplay programming with low-poly stylized 3D modeling, which allows me to work comfortably across both logic and visuals in a single project. I enjoy building things that are simple in scope but solid in execution.

    My main inspirations come from Nintendo titles such as The Legend of Zelda: The Wind Waker and Metroid Prime, as well as third-person adventure games like ICO, Shadow of the Colossus, Okami, A Hat in Time, and Tomb Raider. These influences shape my interest in clarity, atmosphere, and player feel over complexity.

    I'm a real-time 3D artist and game developer working with Blender and real-time engines. I focus on small games, prototypes and interactive projects, with an emphasis on clean implementation, readable gameplay and optimized assets.

    My background combines gameplay programming with low-poly stylized 3D modeling, which allows me to work comfortably across both logic and visuals in a single project. I enjoy building things that are simple in scope but solid in execution.

    My main inspirations come from Nintendo titles such as The Legend of Zelda: The Wind Waker and Metroid Prime, as well as third-person adventure games like ICO, Shadow of the Colossus, Okami, A Hat in Time, and Tomb Raider. These influences shape my interest in clarity, atmosphere, and player feel over complexity.