I'm a real-time 3D artist and game developer working with Blender and real-time engines. I focus on small games, prototypes and interactive projects, with an emphasis on clean implementation, readable gameplay and optimized assets.
My background combines gameplay programming with low-poly stylized 3D modeling, which allows me to work comfortably across both logic and visuals in a single project. I enjoy building things that are simple in scope but solid in execution.
My main inspirations come from Nintendo titles such as The Legend of Zelda: The Wind Waker and Metroid Prime, as well as third-person adventure games like ICO, Shadow of the Colossus, Okami, A Hat in Time, and Tomb Raider. These influences shape my interest in clarity, atmosphere, and player feel over complexity.
I'm a real-time 3D artist and game developer working with Blender and real-time engines. I focus on small games, prototypes and interactive projects, with an emphasis on clean implementation, readable gameplay and optimized assets.
My background combines gameplay programming with low-poly stylized 3D modeling, which allows me to work comfortably across both logic and visuals in a single project. I enjoy building things that are simple in scope but solid in execution.
My main inspirations come from Nintendo titles such as The Legend of Zelda: The Wind Waker and Metroid Prime, as well as third-person adventure games like ICO, Shadow of the Colossus, Okami, A Hat in Time, and Tomb Raider. These influences shape my interest in clarity, atmosphere, and player feel over complexity.